Just a small news update to mention that Doom The Way id Did’s 1.1a bugfixed release has been posted to the /idgames archive. Go get it!
Its sequel, Doom II The Way id Did, has also been officially announced recently. A bunch of maps have already been submitted to the project and are downloadable from the development site, including three I’ve built that I’m quite proud of: the American McGee-styled Water Main, the John Romero-styled Leap of Faith, and the Sandy Petersen-styled Dead Sea. The project is off to a really exciting start and is slated for a September release.
After much weeping and gnashing of teeth, Doom The Way id Did 1.0 was finally completed and released to the public last night, on the 18th anniversary of Doom’s release.
If you haven’t heard about the project already, it’s a community-created Doom.wad replacement built in the style of the mappers at id Software who made the original game’s levels. The structural scale, level flow, architecture, and countless other aspects of the original maps were closely studied in aiming to create as authentic an imitation as possible.
More information (and, of course, a download link) can be found at the official project site, the release thread on Doomworld, and my own page about it.
In other community news, the 18th Annual Cacowards also finally came yesterday. 2011 was a surprisingly active year for great Doom projects, and so I’m honored that a few projects I worked on got mentions in it. Congratulations to all the winners, and here’s to another productive year!