After much weeping and gnashing of teeth, Doom The Way id Did 1.0 was finally completed and released to the public last night, on the 18th anniversary of Doom’s release.
If you haven’t heard about the project already, it’s a community-created Doom.wad replacement built in the style of the mappers at id Software who made the original game’s levels. The structural scale, level flow, architecture, and countless other aspects of the original maps were closely studied in aiming to create as authentic an imitation as possible.
In other community news, the 18th Annual Cacowards also finally came yesterday. 2011 was a surprisingly active year for great Doom projects, and so I’m honored that a few projects I worked on got mentions in it. Congratulations to all the winners, and here’s to another productive year!